I'll leave this to my hypothetical game designers to figure out. There's a lot of doing cool shit at close range, so it'd have to primarily be a brawler, with each character having an optional long range attack with a cooldown timer. They hit hard, or have a cool melee weapon. You can't really make this into a shooter-a few characters carry projectile weapons in the Marvel universe, like Cyclops, Hawkeye, Havoc, Iron Man, Falcon, but many of them don't. Moon Knight could be in it! How would combat actually work?Įr.good question! PC Gamer's Tom Senior asked me this very thing, and I just sat there looking dumbstruck. Roughly map them into sub classes, then give them specific abilities suited to their fictional powers: web-slinger could be a class (there are so many Spider-people, from Miles Morales to Spider UK), so could magic (Scarlet Witch, Doctor Strange, Magik, Nightcrawler, Loki), a tankier class would make sense (Captain America, Hulk, Colossus), and you could have a few fliers, too (Iron Man, Falcon, Angel from the X-Men). The roster could expand forever. The charactersĪpex Legends is a good model for how you reproduce these characters for a game. Wait! The important part is, the heroes and villains would start the game by jumping out of the SHIELD helicarrier. And the premise of Battleworld stops the frequent map changes from seeming arbitrary in a story sense, as well as giving the game many opportunities for limited time events focused around certain worlds or characters.īut wait. This variety of themes would be more than enough to keep a battle royale map fresh-Marvel has decades of What If? stories to tap into. Then you could add a new quadrant of the map with the futuristic skyscrapers of 2099, home of Miguel O'Hara, as seen at the close of Spider-Man: Enter the Spider-Verse. The wasteland of Old Man Logan becomes adjacent to Times Square. It merges with parts of Knowhere, as seen in the Guardians of the Galaxy movies. Maybe you start with Manhattan, home of many Marvel heroes, and it looks like a traditional superhero setting. In the story, Battleworld is the creation of Doctor Doom-in a game, it'd make sense if he overhauled it as he sees fit. You have a landscape that encompasses enough new worlds that the developers could seasonally overhaul parts of the map. As you can see above, It's a very comic book-y concept, and as such you should never spend too long thinking about it, but it's a fun backdrop for a big story.Īnyway, rather than bog you down any further in the details of comics I half-remember from four years ago, Secret Wars strikes me as the perfect setting for a battle royale game. In another, Captain America fights dinosaurs. In one, Tony Stark and Captain America are locked in a constant civil war. During Secret Wars, Logan finds his way into other lands featuring different versions of the superheroes we know-they border each other like nations separated by barriers, despite representing vastly different times and places. One, for example, was set in the post-apocalyptic wasteland of the book Old Man Logan (roughly the basis for 2017's brilliant Logan movie). In the Secret Wars book from 2015-2016, written by Jonathan Hickman (which is well worth reading, by the way, especially after reading the dense multi-year Avengers run that preceded it) and illustrated by Esad Ribic, Battleworld was composed of different realities bordering on each other-many of which were based on 'what if?'-style scenarios. Its gameplay is also quite varied and when you’re not blasting foes with Peter Quill’s Quad Blasters, you’re solving puzzles and doing a bit of platforming.The fundamental premise of Battleworld from the Secret Wars comics is that they're a kind of patchwork of different parts of different worlds, where heroes and villains can, well, battle it out. If you’re tired of games that are a bit too long to beat, you’re in luck as like Spider-Man 2, Marvel’s Guardians of the Galaxy can be finished in just over 17 hours or 20 hours if you like tackling side quests. It took a little getting used to but I really came to love this new take on these familiar characters. As you’d expect, it features Star Lord, Rocket, Groot, Drax, Gamora and even Mantis, though all of the Guardians of the Galaxy look a bit different than they do in the films. Instead of trying to tell a story featuring multiple superheroes, Marvel’s Guardians of the Galaxy is much more character and narrative focused. It did eventually go on to reach 8 million copies sold but this was after it came to Xbox Game Pass and PlayStation Plus. Even though Marvel’s Guardians of the Galaxy is nothing like Marvel’s Avengers, the game didn’t sell nearly as well as it could.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |